Cīņa ar neuzveicamo. [ATD], Sigfa's LS OOC threads. |
Laipni lūdzam, viesi ( Pieteikties | Reģistrēties )
Cīņa ar neuzveicamo. [ATD], Sigfa's LS OOC threads. |
11.01.2004 22:19
Raksts
#1
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
Taatad shis ir manas speeles OOC threads. sheit apspriezham lietas ko nesaka juusu varonji un sheit juus izsakaat savas veelmes par to kaadu gribeetu savu characteru. Iisumaa, viss. Nepieljauju ne druscinjas SPAM'a (kjipa)
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12.01.2004 16:41
Raksts
#21
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
Labi, mēģināšu ripināt pati, nez kas tur pirmajā reizē sanāks?
Bet negaidi ātrāk kā rīt pēcpusdienā, varbūt parīt! |
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13.01.2004 17:28
Raksts
#22
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Attīsta savu iekšējo Aci Grupa: Biedri Pievienojās: 24.11.03 Kur: ??? |
Nu ta tā...Es gribētu būt elfs karotājs(zinu,ka varēju ko labāku izdomāt,bet nespēju atturēties..),vārdā Anarions vai Anariona..Kāda starpība..
"dice-sample" lapu gan labu esi uzmeistarojis...Nezinu,kad sastādīšu visu savu aprakstu...Droši vien nedēļas nogalē..Man vēl noteikumi jāpalasa,lai varētu pareizi aizpildīt! |
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13.01.2004 19:48
Raksts
#23
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Valara Grupa: Biedri Pievienojās: 22.08.03 Kur: kaut kur te Dzejnieks 2008 |
wow bāc... *sabrūk uz galda un sāk raudāt* nekā nesaprotu... es neko nezinu... es esmu muļķe... un nesapratu par to RP...
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13.01.2004 20:11
Raksts
#24
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
- viss ir ljoti vnk. izveelies rasi kuras esmu aprakstiijis ieprieksh un tad klasi kuras driizumaa sarakstiishu ar iisiem aprasktinjiem.
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13.01.2004 20:15
Raksts
#25
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Valara Grupa: Biedri Pievienojās: 22.08.03 Kur: kaut kur te Dzejnieks 2008 |
nu, labi *apņēmīgi* bet, SIgfa.. ē... sugu, ne rasi, sarunāts? rasi - nav pareizi... gramatiski.
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13.01.2004 20:17
Raksts
#26
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
Ir gan CG suga ir dziivniekam vai augam; cilveekam ir rase. piem. melnais cilvis, baltais cilvis. taas ir rases.
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13.01.2004 20:20
Raksts
#27
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Valara Grupa: Biedri Pievienojās: 22.08.03 Kur: kaut kur te Dzejnieks 2008 |
Sigfa. *nopūšas* neiet runa par to, vai ir melnie vai baltie. tas ir kā sadalīties sugās. un CILVĒKS IR DZĪVNIEKS me zina labāk, me dzirdēja, kā to apsprieda vesels latviešu valodas skolotāju bars... izsprieda šitā, kā es teicu.
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13.01.2004 20:23
Raksts
#28
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
kaukaads bullsh*ts labi, negribu striideeties, vnk. pienjemam ka ir rases ok? taa ir rakstiits noteikumos un tapeec ariitaa runaasim.
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14.01.2004 09:25
Raksts
#29
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
Ī! Mums bardu iztrūkums! Un zagļu arīdzan nevaid. Bafij, negribi kādu no šiem? Visi tik karotāji, karotāji. Ko tad mēs tik daudz sitīsim?
Nu, par tām rasēm šoreiz Sigfam taisnība Spēles noteikumos toč ir skaidri rakstīts "Race". Bet tas nav svarīgi Davai, neplēšamies par sīkumiem, ko? Sigfa, tev ir 3.5 charsheets normālā izskatā, es domāju oriģinālais .pdf? Man ir, šis ir maziņš, tikai 91,2 KB, varu aizsūtīt. Tādu būs vieglāk aizpildīt, nekā kaut ko saprast Tavā sūtītajā Bafij, man ir spēles grāmatas arī, bet tās tiešām ir ļoti lielas, pa e-pastu nenosūtīsi vis Bet varu pamazām iepostot šo un to no System Reference Document: Revised (v.3.5) System Reference Document The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. You may consider this material Open Game Content under the Open Game License, and may use, modify, and distribute it. Download the Sections of the System Reference Document * Legal Information {{ /d20/files/Legal.rtf }} (14k RTF) * Basics and Ability Scores{{ /d20/files/Basics.rtf }} (57k RTF) * Alignment and Description {{ /d20/files/Description.rtf }} (57k RTF) * Races {{ /d20/files/Races.rtf }}(17k RTF) * Character Classes I {{ /d20/files/ClassesI.rtf }}(343k RTF) * Character Classes II {{ /d20/files/ClassesII.rtf }}(327k RTF) * Skills I {{ /d20/files/SkillsI.rtf }}(181k RTF) * Skills II {{ /d20/files/SkillsII.rtf }}(183k RTF) * Feats {{ /d20/files/Feats.rtf }}(168k RTF) * Equipment {{ /d20/files/Equipment.rtf }}(475k RTF) * Special Materials {{ /d20/files/SpecialMaterials.rtf }}(24k RTF) * Combat I (Basics) {{ /d20/files/CombatI.rtf }}(128k RTF) * Combat II (Movement, Modifiers, and Special Actions) {{ /d20/files/CombatII.rtf }}(149k RTF) * Special Abilities and Conditions {{ /d20/files/AbilitiesandConditions.rtf }} (146k RTF) * NPC Classes {{ /d20/files/NPCClasses.rtf }}(155k RTF) * Prestige Classes {{ /d20/files/PrestigeClasses.rtf }}(389k RTF) * Epic Levels {{ /d20/files/EpicLevels.rtf }}(40k RTF) * Magic Overview {{/d20/files/MagicOverview.rtf}}(90k RTF) * Spell List I {{/d20/files/SpellListI.rtf}}(77k RTF) * Spell List II {{/d20/files/SpellListII.rtf}}(68k RTF) * Spells (A- B ) {{/d20/files/SpellsA-B.rtf}}(92k RTF) * Spells C {{/d20/files/SpellsC.rtf}}(114k RTF) * Spells (D-E) {{/d20/files/SpellsD-E.rtf}}(134k RTF) * Spells (F-G){{/d20/files/SpellsF-G.rtf}}(93k RTF) * Spells (H-L){{/d20/files/SpellsH-L.rtf}}(104k RTF) * Spells (M-O){{/d20/files/SpellsM-O.rtf}}(95k RTF) * Spells (P-R){{/d20/files/SpellsP-R.rtf}}(197k RTF) * Spells (S){{/d20/files/SpellsS.rtf}}(259k RTF) * Spells (T-Z){{/d20/files/SpellsT-Z.rtf}}(115k RTF) * Magic Items I (Basics and Creation) {{/d20/files/MagicItemsI.rtf}}(169k RTF) * Magic Items II (Armor and Weapons) {{/d20/files/MagicItemII.rtf}}(465k RTF) * Magic Items III (Potions, Rings, and Rods) {{/d20/files/MagicItemIII.rtf}} (261k RTF) * Magic Items IV (Scrolls, Staffs, and Wands) {{/d20/files/MagicItemIV.rtf}} (788k RTF) * Magic Items V (Wondrous Items) {{/d20/files/MagicItemV.rtf}} (727k RTF) * Magic Items VI (Intelligent, Cursed, and Artifacts) {{/d20/files/MagicItemVI.rtf}} (264k RTF) * Monsters (Intro-A) {{/d20/files/MonstersIntro-A.rtf}}(311k RTF) * Monsters (B-C) {{/d20/files/monstersB-C.rtf}}(251k RTF) * Monsters (D-De) {{/d20/files/MonstersD-De.rtf}}(433k RTF) * Monsters (Di-Do) {{/d20/files/MonstersDi-Do.rtf}}(258k RTF) * Monsters (Dr-Dw) {{/d20/files/monstersDr-Dw.rtf}}(617k RTF) * Monsters (E-F) {{/d20/files/MonstersE-F.rtf}}(414k RTF) * Monsters (G) {{/d20/files/MonstersG.rtf}}(438k RTF) * Monsters (H-I) {{/d20/files/MonstersH-I.rtf}}(326k RTF) * Monsters (K-L) {{/d20/files/MonstersK-L.rtf}}(297k RTF) * Monsters (M-N) {{/d20/files/MonstersM-N.rtf}}(409k RTF) * Monsters (O-R) {{/d20/files/MonstersO-R.rtf}}(364k RTF) * Monsters (S) {{/d20/files/MonstersS.rtf}}(461k RTF) * Monsters (T-Z) {{/d20/files/MonstersT-Z.rtf}}(441k RTF) * Monsters (Animals) {{/d20/files/MonstersAnimals.rtf}}(709k RTF) * Monsters (Vermin) {{/d20/files/MonstersVermin.rtf}}(274k RTF) * Types, Subtypes, and Special Abilities {{/d20/files/TypesSubtypesAbilities.rtf}}(106k RTF) * Improving Monsters {{/d20/files/ImprovingMonsters.rtf}}(74k RTF) * Monster Feats {{/d20/files/MonsterFeats.rtf}}(26k RTF) * Monsters as Races {{/d20/files/MonstersasRaces.rtf}}(53k RTF) * Carrying, Movement, and Exploration {{ /d20/files/CarryingandExploration.rtf }}(206k RTF) * Treasure {{ /d20/files/SRDTreasure.rtf }}(171k RTF) * Wilderness, Weather, and Environment {{ /d20/files/WildernessandEnvironment.rtf }}(168k RTF) * Traps {{ /d20/files/Traps.rtf }}(144k RTF) * Planes {{ /d20/files/Planes.rtf }}(65k RTF) * Psionic Classes {{/d20/files/srdpsionicclasses.rtf}}(84k RTF) * Psionic Skills {{/d20/files/srdpsionicskills.rtf}}(21k RTF) * Psionic Feats {{/d20/files/srdpsionicfeats.rtf}}(61k RTF) * Psionic Combat {{/d20/files/srdpsioniccombat.rtf}}(30k RTF) * Psionic Powers Overview {{/d20/files/srdpsionicpowersoverview.rtf}}(56k RTF) * Psionic Powers List {{/d20/files/srdpsionicpowerslist.rtf}}(43k RTF) * Psionic Powers ABC {{/d20/files/srdpsionicpowersabc.rtf}}(92k RTF) * Psionic Powers DEFGH {{/d20/files/srdpsionicpowersdefgh.rtf}}(101k RTF) * Psionic Powers IJKLMNOP {{/d20/files/srdpsionicpowersijklmnop.rtf}}(119k RTF) * Psionic Powers QRSTUVW {{/d20/files/srdpsionicpowersqrstuvwx.rtf}}(92k RTF) * Psionic Disease {{/d20/files/srdpsionicdisease.rtf}}(9k RTF) * Psionic Creatures {{/d20/files/srdpsioniccreatures.rtf}}(53k RTF) * Psionic Items {{/d20/files/srdpsionicitemsa.rtf}}(108k RTF) Šo rakstu rediģēja Roviela: 14.01.2004 09:25 |
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14.01.2004 09:31
Raksts
#30
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
Atvainojos, ka tagad sanāks vairāki posti pēc kārtas, bet teksts ir tik garš, ka vienā vēstulē iekšā neiet.
RACES FAVORED CLASS A characters favored class doesnt count against him or her when determining experience point penalties for multiclassing. RACE AND LANGUAGES All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character. Literacy: Any character except a barbarian can read and write all the languages he or she speaks. Class-Related Languages: Clerics, druids, and wizards can choose certain languages as bonus languages even if theyre not on the lists found in the race descriptions. These class-related languages are as follows: Cleric: Abyssal, Celestial, Infernal. Druid: Sylvan. Wizard: Draconic. SMALL CHARACTERS A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small characters carrying capacity is three-quarters of that of a Medium character. A Small character generally moves about two-thirds as fast as a Medium character. A Small character must use smaller weapons than a Medium character. HUMANS Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. DWARVES +2 Constitution, 2 Charisma. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Favored Class: Fighter. A multiclass dwarf s fighter class does not count when determining whether he takes an experience point penalty for multiclassing ELVES +2 Dexterity, 2 Constitution. Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard. A multiclass elf s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. GNOMES +2 Constitution, 2 Strength. Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Gnome base land speed is 20 feet. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. Spell-Like Abilities: 1/dayspeak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/daydancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnomes Cha modifier + spell level. Favored Class: Bard. A multiclass gnomes bard class does not count when determining whether he takes an experience point penalty. HALF-ELVES Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Information checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. HALF-ORCS +2 Strength, 2 Intelligence, 2 Charisma. A half-orcs starting Intelligence score is always at least 3. If this adjustment would lower the characters score to 1 or 2, his score is nevertheless 3. Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size. Half-orc base land speed is 30 feet. Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. Orc Blood: For all effects related to race, a half-orc is considered an orc. Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal. Favored Class: Barbarian. A multiclass half-orcs barbarian class does not count when determining whether he takes an experience point penalty. HALFLINGS +2 Dexterity, 2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halflings +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halflings rogue class does not count when determining whether she takes an experience point penalty for multiclassing. |
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14.01.2004 16:36
Raksts
#31
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
uff... liels paldies Roviel, varbuut ieliec arii klases pie reizes? Par to char sheetu es veel pastiishos. Tas tur ieprieksheejais taksh ir daudz vieglaaks un eertaak uzskataams, labaak buutu ja juus iztiktu ar tiem pashiem.
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14.01.2004 16:39
Raksts
#32
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 25.12.03 Kur: Follow the Yellow Brick Road ^_^ |
Hannon-le, Roviel, baigi noderēs *sāk printēt*
Btw, I'd be more than happy to be a thief |
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14.01.2004 16:41
Raksts
#33
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Ataudzē kaulus pēc uzvaras kalambola mačā Grupa: Biedri Pievienojās: 01.11.03 Kur: Baltimore Hospital for the Criminally Insane |
Ummm - roviel - nebūtu vieglāk linku iemest?
http://www.wizards.com/D20/article.asp?x=srd |
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15.01.2004 08:58
Raksts
#34
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
CITĀTS(Sigfa @ 14.01.2004 16:36) uff... liels paldies Roviel, varbuut ieliec arii klases pie reizes? Par to char sheetu es veel pastiishos. Tas tur ieprieksheejais taksh ir daudz vieglaaks un eertaak uzskataams, labaak buutu ja juus iztiktu ar tiem pashiem. To Tavu iepriekšējo es vakar mēģināju aizpildīt. Stundu ņēmos, noguru, pierakstīju pilnu lapu ar cipariem, bet beigās tā arī nesapratu, kur katru skaitli likt Kā par spīti, oriģinālais čaršīts arī kaut kur bija noklīdis... Rītvakar mēģināšu vēlreiz! Bet kopumā tas būs viens drūms, nesimpātisks, rūcīgs rūķis, toties makten stiprs un veselīgs (abilities es sametu ) Mastero! Jā, protams, tikai es nevaru wizardiem pieslēgties, tāpēc man SRD uz cietā diska stāv. Man vieglāk atvērt gabaliņu un pārkopēt Klau, Sigfa, klases ir pārlieku garas, tur ir 2 faili pa 15 lpp teksta katrā, turklāt ar tabulām, kuras, te ievietojot, nesaglabā kolonnu attiecības. Drīzāk, ja kāds nevar pieslēgties wizardiem, lai dod man savu e-pasta adresi, es aizsūtīšu pa pastu. Nimloth! Nevis thief, bet rogue Un nemēģini apzagt savējos! Šo rakstu rediģēja Roviela: 15.01.2004 09:00 |
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15.01.2004 09:12
Raksts
#35
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Valara Grupa: Biedri Pievienojās: 22.08.03 Kur: kaut kur te Dzejnieks 2008 |
*noģībst* turiet mani... nu, labi...
nu, tad TĀ - nu, es nez, bards īpaši nesaista |
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15.01.2004 09:34
Raksts
#36
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
CITĀTS(Chemistry girl @ 15.01.2004 09:12) *noģībst* turiet mani... nu, labi... nu, tad TĀ - nu, es nez, bards īpaši nesaista Nekrīti vis! Re, kā es pagaidām turos (pie stenderēm, bet nu tomēr ) A kāpēc tieši bards? Tāpēc, ka es tā teicu? Ir vēl burvji, ir sorcereri, ir paladīni, ir barbari, ir mūki, ir kleriķi, ir druīdi, ir reindžeri. Liela izvēle Un nekur nav teikts, ka nevar būt jau kāda cita personāža izmantota klase, kā faiteris vai rogue. Ne par tēmu: kāpēc Tev tagad ir tik kareivīga avatāra un banneris? Smukas mašīnas, bet nu tomēr... man jāsaka, ka iepriekšējie man patika labāk (neņem pie sirds, tās jau tikai manas domas ) |
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15.01.2004 09:36
Raksts
#37
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Valara Grupa: Biedri Pievienojās: 22.08.03 Kur: kaut kur te Dzejnieks 2008 |
ļoti, ļoti turos jau, bet kādam mani jāpietur... nogāzīšos arī savādāk nu, labs i, gan jau pieķeršos klāt un izlasīšu, kad vairs nenervozēšu.. tad zināšu..
galīgi ne par tēmu: tāpē, ka me patīk lidverķi teju tikpat ļoti kā ķīmija.,.. es tak esmu nepastāvīga nu, jā, te, forumā, ir labie gariņi... viņi sataisa... |
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15.01.2004 18:55
Raksts
#38
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Knakts autobusa konduktors Grupa: Biedri Pievienojās: 05.10.03 Kur: Kastaņkalni Tulks 2007 |
Ar šo paziņoju, ka nekur pazudusi neesmu, bet tā kā Mastero doto linku esmu izlasījusi tikai līdz Classes II, tad ar listes aizpildīšanu - neko nesaprotu. Vismaz ļoti maz. Lasīt tālāk vai arī šoreiz, Sigfa, tu varētu vismaz daļēji man sataisīt čaru? Galvenais tie punkti un visa tā matemātika... *sērīgi nopūšas*
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15.01.2004 18:58
Raksts
#39
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Dzer sviestalu Trijos slotaskātos Grupa: Biedri Pievienojās: 22.12.03 Kur: Marss, Sektors 5Ba, 3 Dome |
labsi, kautkad kjershos klaat, man vnk taga iedvesma ir un gribaas staastu rakstiit sorr.
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19.01.2004 09:38
Raksts
#40
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Zintniece Grupa: Noslēpumu nodaļa Pievienojās: 03.11.03 Kur: te un tagad Dzīvā enciklopēdija |
Sigfa! Man nākas atzīties, ka es šajā spēlē nepiedalīšos *izvairas no trāpīgi mesta henbuka*.
Ja kāds grib, viņš var ņemt manu pusgatavo personāžu, Doignaru, rūķi-karotāju ar ieroču meistara iemaņām. Abilities sadalījums šāds: STR 16, DEX 9, CON 18 (16+2), INT 12, WIS 11, CHA 6 (8-2). Viss, tālāk es netiku Un man galīgi sāk likties, ka izmantot pilnu sistēmas mehāniku e-pasta spēlē nav visai gudri *izvairās no trāpīgi mesta zābaka*... Sorrrryyyyy *pazemīgi, bet piesardzīgi pienes hendbuku un zābaku* |
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Lo-Fi versija | Pašlaik ir: 19.04.2024 08:00 |